Protohype Artist Accelerator · Week 3
Take a preset apart. Find the one to three things making it tick. Then go build something new with them.
Why we are doing it this way
You learn to make one specific sound, and now you can copy one person. That has its place. It does not compound.
Understanding why things work. That transfers to every patch you open for the rest of your life.
Sound design has rules. Learn the rules, then break them on purpose.
First, the honest part
Presets are a really good way to get really good at sound design. Better than a tutorial, if you know how to use them.
A drop with eight presets in it will have a disconnect. They were made by eight other people, for eight other songs.
Jumping straight from "I cannot do sound design" to "I never use presets" is not realistic. Use presets to learn, then remake them yourself.
The method
Step three is the whole point. Step two is only the diagnosis.
What you are looking for
Complex or simple, it does not matter. There are always between one and three things doing the work that makes you like it.
Sometimes it is just the wavetable, and everything else is decoration.
Most often a filter, or a filter being modulated by something else.
Or the chain after it. Frequently a combination of all three.
How to read a patch
Oscillator A is your anchor 95 times out of 100
Everything else is a layer sitting on top of it. Turn it all off, find the anchor, then bring things back one at a time. You will know exactly what each piece was contributing.
Tonight, live
Why presets look so complicated
It has to sound insane for you to buy it off Splice, so a huge amount of what is in there is doing nothing. Your job is to find the part that is actually doing the work.
Finding out what does not work matters more than finding out what does.
Wavetables
The wavetable is the pan you cook in
Cook in a dirty pan with a bunch of crap in it and you will not get a good result. Sound design is combining ingredients until you get something you like eating, and there are not unlimited ingredients.
What makes a good wavetable
Tonal means you can hear the note. For that you want something simple, because you are about to add to it, and add to it, and then leave Serum and add more.
That was a bass patch with no filtering and nothing added. We just chose a good wavetable.
Busy wavetables
Do not dodge the busy ones. A busy table in B feeding FM or phase distortion into a simple table in A is where a lot of the fun is. On their own they sound thin and need a sub under them.
Modulating wavetable position
The sound you are making serves one specific role. It should do that one thing really well.
Phase distortion
Oscillator A. The sound you actually hear.
Oscillator B. The signal doing the bending. In Serum you get to choose what that signal is.
Turn the level off on B. If B still has volume you are not really doing the FM thing any more.
A simple wavetable, phase distortion, a filter and a little reverb. Plenty of producers have built careers on sounds this simple.
The last big idea
Give them separate LFOs at different rates. Do not make one LFO do both jobs, and do not get your movement by wobbling the wavetable position.
A whole drop from one sound
One long note, then draw different shapes at different points across the LFO. That is what Massive called the Performer.
A drummer is not a robot. Nobody hits the hat with the same velocity every time. The same rule applies to bass, and almost nobody does it.
Nintendo by Liquid Stranger. One bass, no layers, and listen to how much it evolves across the drop.
Post processing
No time based effects inside Serum. Reverb and delay go after the rack, or you are OTTing your reverb.
The path
Three patches a day for twelve weeks is 252 patches
About 190 of them will suck. That is fine, that is the process. Somewhere in there the door opens and it stops being a fight. The best sound designers you know are just the ones who have failed at it the most.
This week
Your music will be mediocre until your sound design is not. Write bangers.